Icewindale 2, yes. Not sure about Temple of Elemental Evil. Baldur's Gate and Icewindale are set in earlier editions, so while there is multiclassing, it's somewhat different (Non-humans could have 2-3 classes their xp would be split between evenly, and they'd level up in both of them as they got sufficient XP. Although only certain combinations were allowed. Humans, on the other hand, could 'Dual-class-' Start over at level 1, and when they exceeded their original level, they'd get their old powers back as well. Had to be a valid multiclass combination, though.). Out of interest, why do you want a game like this? If it's because you like being able to, say, wield a sword and cast magic as well, there are plenty of RPGs that do that without needing the clunky work-round of multi-classing; Skyrim, for example, has 18 separate skills which your character can learn in, and there are no arbitrary restrictions on which ones you choose. Heat transfer conduction examples. (The first game of Skyrim I played had me building my character as a stealthy archer summoner--I would creep up to a good firing position on an enemy, put an arrow between his eyes, and if he survived that, I'd use my magic to summon some creatures to keep him busy while I kept sniping him). Out of interest, why do you want a game like this? If it's because you like being able to, say, wield a sword and cast magic as well, there are plenty of RPGs that do that without needing the clunky work-round of multi-classing; Skyrim, for example, has 18 separate skills which your character can learn in, and there are no arbitrary restrictions on which ones you choose. Re: Any more games with a class system like Neverwinter Nights? Originally Posted by Weiser_Cain I like being able to customize my character's class and I like strong, interesting character classes(and class features), something skyrim doesn't really have. The games like Neverwinter Nights below belong to the third person role playing. The setting in Gothic is similar to that of Skyrim with a medieval game world. (The first game of Skyrim I played had me building my character as a stealthy archer summoner--I would creep up to a good firing position on an enemy, put an arrow between his eyes, and if he survived that, I'd use my magic to summon some creatures to keep him busy while I kept sniping him).I like being able to customize my character's class and I like strong, interesting character classes(and class features), something skyrim doesn't really have. In that you become a jack of all trades, but I like to think my characters are dual specialists. As far as MMOs go, you want DDO (Dungeons and Dragons Online). Based on the 3.x ruleset (although something like 8 years of power creep has morphed quite a bit), it should be quite at home for you. How it works: Start with a point buy system (note: players start with a 28pt. Is available through the store or by unlocking. Note that you should be able to retro-actively rebuild once you get there, so buying is not needed at all). Adjust your attributes as you see fit (HINT: don't dump constitution. A 14 should be minimum, but that isn't quite as necessary as earlier). Take levels in up to three different classes as you level (HINT: have a plan before you multiclass. No reloading in MMOs). One additional means of customization is the enhancement system. This is supposed to emulate prestige classes (you can only add base classes: fighter, paladin, ranger, wizard, sorcerer, cleric, rogue (all free), plus druid, artificer, monk, and favored soul (pay to play)). While I would strongly suggest finding a cookie cutter build and following it (more or less) exactly (such as the ones in ), you can obviously build your character however you want. The important thing is that anything you might have learned in Neverwinter or Pen and Paper (including having the srd.org memorized) will likely have to be ignored and relearned according to how things work in DDO (example: I'd guess the most powerful build right now is 16 sorcerer, 2 favored soul, 2 monk (and for a few years it had 2 paladin levels instead of favored soul levels). Expect most of the 'rules' of character building to be broken in DDO, and DDO's rules not to work anywhere else (until recently, the 'toughness' feat was required on all characters). I like being able to customize my character's class and I like strong, interesting character classes(and class features), something skyrim doesn't really have. In that you become a jack of all trades, but I like to think my characters are dual specialists.What about earlier incarnations of The Elderscrolls? I'm more partial towards Morrowind than Oblivion due to the fact that Morrowind is more based on character skill than player skill(your character will succeed or fail based on your character's skill rather than the skill of the player playing).
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